1914-TitE Memory Requirements

I’m trying to run the new 1914-TITE module but keep gettting the out of memory error. I have four gigs of RAM,. running Vista SP 1. what should I set the heaps to in the module in order for it to run properly?

Thus spake “macres”:

To what you do you have your max heap set now? Do you have memory-mapped
images turned on?


J.


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I have max heap at 1056 and memory mapped images turned off.

Thus spake “macres”:

Try turning on memory-mapped images.

J.


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I turned on memory mapped images, but no joy.

Thus spake “macres”:

What exactly is the problem you’re seeing?


J.


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These are some of the problems I am having.

The mod loads differently almost everytime.

no map but with counters

no map and no counters

loads correctly but any user action causes the Out of Memory error to the point I have to use Task Manager to kill the process.

User actions causing problems

scrolling the map
zoom in or zoom out
moving a unit

The smaller TWIE mod with just the scenario works just fine.

XPsp3 duo processor 2 gig RAM

Joel, I have tried all of your settings. I have no problems with other huge VASSAL mods.

Keith

Which versions of VASSAL and Java are you guys using?

Thus spake “ktodd”:

What is your max heap set to?

My guess is that you have your max heap set too high for use with memory-
mapped images. The address space used by memory-mapped images isn’t
part of the heap, so if your max heap is too large, then there isn’t
enough space left to create the memory-mapped files. (This happens on
32-bit Windows a lot.)

I can load the TiTE Campaign scenario with 512MB max heap and memory-
mapped files turned on just fine. (I have 2GB RAM, with 64-bit Linux.)


J.


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VASSAL 3.1.10

JAVA 1.6.0_15

I have no problems with any other mods.

Joel Wrote>>I can load the TiTE Campaign scenario with 512MB max heap and memory-
mapped files turned on just fine. (I have 2GB RAM, with 64-bit Linux.)

I think we might be talking about two different mods.

I have had no problems with TITE-Campaign.mod by Beninger

The problems have been with Tite1_26.vmod by Hayward

Both are on the GMT site.

Keith

Thus spake “ktodd”:

I was talking about the TITE-Campaign.mod. For the Tite1_26.vmod, I
need to increase my max heap to 768MB and turn on memory-mapped images.
With those settings, performance is not great, but I’m not seeing OOMEs.

The long-term solution to this problem is the tiling improvements I’m
working on now.


J.


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