# 3.2 roundup

**URL:** https://forum.vassalengine.org/t/3-2-roundup/4393
**Category:** Development
**Created:** [October 27, 2011, 10:22pm UTC](https://forum.vassalengine.org/t/3-2-roundup/4393 "2011-10-27T22:22:00Z")
**Posts on this page:** 1
**Showing post:** 11

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### Author: ![viewofheaven](https://forum.vassalengine.org/letter_avatar_proxy/v4/letter/v/b487fb/32.png) [@viewofheaven](https://forum.vassalengine.org/u/viewofheaven)
#### Post date: [November 1, 2011, 10:45pm UTC](https://forum.vassalengine.org/t/3-2-roundup/4393/11 "2011-11-01T22:45:55Z")

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> [@Brent Easton](#):
>
> > [@](#):
> >
> > Brent Easton acknowledged reproducing the behavior described in the quote and logged it as Bug 4050. I don’t know if he intends to fix it for 3.2.
> 
> The bug only occurs when the Windows native L&F is turned on, and I believe it is most likely a Java bug. The code involved is extemely complex with multiple layers of Listeners interacting accross multiple classes. I am glad you will have a fix for it in the next day or two Jon.

I submitted a patch for this just now. The bug is in a major logic flaw (from 1 tiny line) in PieceMover.

By the way, I’m lazy as heck when it comes to designing games (read [my initial hunt for a game designer](https://forum.vassalengine.org/t/game-designer-needed-i-can-program-vassal/4379/1) to [how I eventually latched on to an avid game designer](https://forum.vassalengine.org/t/ownership-model/4397/1)).

I’m good with reverse-engineering, which is why I kill bugs pretty quickly. But that’s all I do.

If you ask me to “just shut up and finish up your suggested Pandemic game polish”, which I believe (perhaps mistakenly) I can technically do, I’ll be procrastinating. I promised to redo Pandemic in 2 days, and never got around to it! For the record, I think I’ll take much longer than most of you guys to redo Pandemic.

So, feel free to throw bugs at me and tell me to “just shut up and eat bugs”! Heh. 🙂 Yeah, I’m willing to take it upon myself to be responsible for bugs in Vassal, cos I can do that pretty easily. Rest of you guys should help me create games I can enjoy!

[size=150]Commander, dilithium chambers are at full. Warp cores stable and ready. Engineering is good to go! Sir![/size]

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