I am making NATO style counters for my module. I have both black and white frame/symbol variants for my counters which have transparent parts inside the frame surrounding the space not taken up by the units symbol, as I wish to have a background color behind the counter that is changeable to help distinguish between different players/units/etc.
Thus a counter should be:
- Bottom layer - Background color inside shape of counters frame and under frame itself.
- Middle layer (main layer) - Frame with symbol inside (black or white options available given the background color to be used) This symbol is the primary aspect of any counter.
- Top layer - Formation symbol that goes above the frame, surrounded by transparent space, that symbolizes the size of the unit in question (ie how many soldiers, tanks, etc. Company, Battalion, Regiment, etc.)
The only way I can think to do this is make the main layer the color background, then have the frame/symbol as a layer on top of this that can be turned on and off (but that means I would need many many different layer traits, one for every type of unit), and then the top layer with the formation.
I don’t wish to have say one specific blue background color counter that has a right-click menu with one hundred different on/off layer traits (infantry, armor, this type of artillery, that type of artillery, etc.)
In fact I need the main layer to be the frame/symbol so players can choose that symbol from a palette and drag to the map, not drag various color backgrounds and turn on whatever symbol they need. I will be having many different background colors (like 50+) so I don’t want to make 50 different colored versions for each counter type, just have a layer system that cycles through options…
Any ideas / solutions would really be appreciated.