Adding game rules and restrictions

Hello,

I don’t think it’s possible, but is it possible to add to a game modules the rules for the moves and specific catching features? For example let’s say I want to create a chess module, could I program the module so that Bishop can only be moved in diagonals, and it catches an error if I move it horizontally or vertically?

Sure it’s possible. Use the ‘keystroke to apply to all pieces ending movement on this map’ under the map properties, and use the ‘Trigger Action’ piece trait to apply conditional logic.

Hint: I discourage this.

-Seth