AI LLM Agent Support

Over at BoardGameGeek, the question of computer opponents (not just Artificial Neural Nets - or ANN - a.k.a. “AI”) often shows up - not least in the Wargame - General forum. See for example

TL,DR: Vassal 3 is rather poorly suited for computerised opponents - however implemented (expert system, ANN, and so on).

Vassal 4 promises to be better suited for this, but there’s no way of knowing because - so far, and as far as I know - Vassal 4 is vaporware. @uckelman is there any kind of preview that you could share? Besides design thoughts and the like already tagged in the forum. I think perhaps some transparency could focus the effort and not splinter off in different directions (e.g., this one).

Yours,
Christian