I - for one - would like some simple sound commands to either manually send a “wake up” sound to my opponent, or for the addition of sounds based on module actions (end of turn, moving pieces, drawing cards, etc.)
I don’t have anything ‘fancy’ in mind, just the ability to monitor the game state with my ears while my eyes are doing something different (like reading a book or doing laundry).
You mean like the ‘Play Sound’ trait that can be added to any counter to play sounds whenever a key command is seen?
Or perhaps you mean like the Action Button component that can be added to a toolbar and fired off by hotkeys and can display a message, play a sound, or send hot keys?
We thought these where great ideas when we added them to Vassal some time back
On 15/01/2008 at 4:22 PM mrmcmeowmeow wrote:
On 15/01/2008 at 4:32 PM Briggs wrote:
Brent Easton
Analyst/Programmer
University of Western Sydney
Email: b.easton@uws.edu.au
I guess I need to beg for these to be added to the specific modules then? Of the few different games I’ve played using the Vassal engine I haven’t encountered sound effects.
Yep, that’s right. It would not be possible to automatically add Sound Effects to modules in a consistent way. How could VASSAL tell what button was the ‘End of Turn’ button in order to play the End of Turn sound?
Potentially, a scheme could be built where more generic functions are given sounds e.g.
Move Unit
Expand/Unexpand Stack
Open/Close windows
Press Toolbar buttons
We would want these to be configured completely locally, perhaps provide default sounds, but have them turned off. Players could then turn sounds on, or perhaps specify alternate sounds.
Regards,
Brent.
Brent Easton
Analyst/Programmer
University of Western Sydney
Email: b.easton@uws.edu.au