Blackbeard AH module 2.0 questions/criticisms

Please give a link to the module you are talking about. I guess it is Blackbeard

Click the user name in the project page, and then click the big blue Message button. Remember to specify a meaningful subject line (i.e., it should contain the module name).

For the specific module in question, the author is @LeeSmith who’s been active in the forum lately, so there’s a good chance that the author - in this case - will read a post - but it will help to give a link to the specific module.

In the meantime, as long as a @-mention doesn’t trigger an email notification (as it does on - say - GitHub), and there’s project specfic “forum”, I think the best practise is

  1. Write a direct message (DM) to the module author(s) by clicking the user name and then the big blue Message button.
  2. If the project mentions some sort of hosting platform - say GitHub or GitLab - use the Issue interface to submit an issue (bug report).
  3. If there’s no reply within a reasonable amount of time, post a message in the forum, making sure to
    • Mentioning the project name in the subject - perhaps in square brackets [...]
    • Provide a link to the specific project page
    • Post to the Module discussion sub-forum

The new Game Library actually makes this all a bit easier, as the module author user name is mentioned and linked to that user’s forum profile. In the Wiki-based library, one had to rely on the author having filled in the appropriate email address.

The 1.16.0 release of Blackbeard does not seem to have that functionality - because no sides are defined, so in that sense it is not a regression.

However, Blackbeard: The Golden Age of Piracy project module does seem to have that - even though it seems wrongly implememted.

As long as the module expose the piece database, one can always create the pieces again. Whether that makes sense in terms of Game rules is a different story.

If the resources are limited. For example, a ship is either totally destroyed, or it is active, or it is in a wharf, then those pieces should not be exposed in the piece database, and they should be placed in some map window at the start of the game.

In a sense, the 2.0.0 version of Blackbeard is very different from the 1.16.0 version, and it seems it should have it’s own project page.

Yours,
Christian