First of all, I’d like to thank the people here for being so helpful. Unfortunately, the explanations quite often go right over my head. For whatever reason, I still have not grasped the concepts of how to connect an action on one piece to triggering something else. However, if I see how it’s done, I understand it immediately.
So, with that in mind, I’ve created an attached sample mod. If someone can edit it to do what I want, then I’ll know how to do it.
I have a wind gauge that is used for ocean travel. The gauge rotates in 16 positions with the main arrows pointing to a die roll that is made for movement (die roll graphic not included). It has the following controls:
CTRL-R - Rotate Randomly
CTRL-E - Rotate CW
CTRL-O - Rotate CCW
The reason I use E and O is because adjustments made to the wind gauge are based on whether a particular die roll is Even or Odd.
Below the wind gauge, in the attached mod, are 3 buttons labeled “Random”, “Even”, “Odd”. What I want to do is allow a player to click a button and have the wind gauge move accordingly.
If someone can do that, I’d be very grateful.
Keep in mind that the structure of this sample mod is not the way I have my mod structured. It’s just a quick mod I threw together to achieve my goals here.
Thanx