Call to open an Excel file

Hi all,

I searched but didn’t see an answer to this but it seems simple enough - is it possible to have a button open an Excel file that is stored within the module for use with tracking lots of game information?

I understand that there is the Spreadsheet feature but to be honest, it’s a bit clunky and without a nice looking format. What I have is log sheets similar to B-18 QOTS (but larger). And yes, I have seen the modules that have a scan of the actual log file with pieces that can be flipped to show different values but still not as simple as just having an Excel file.

And yes yes, I could just zip up the Excel sheet with the module and instruct the player to open it outside of the module but an elegant solution would be to have a button in the menu bar that made this call - is this possible?

Thanks!

Short answer: No.

Medium answer: It would take a lot of work, particularly if you care about
formatting. Not to mention having any actual calculations.

On Thu, Nov 1, 2018, 7:24 AM GJK <gary@garykrockover.com wrote:

Hi all,

I searched but didn’t see an answer to this but it seems simple enough -
is it possible to have a button open an Excel file that is stored within
the module for use with tracking lots of game information?

I understand that there is the Spreadsheet feature but to be honest,
it’s a bit clunky and without a nice looking format. What I have is log
sheets similar to B-18 QOTS (but larger). And yes, I have seen the
modules that have a scan of the actual log file with pieces that can be
flipped to show different values but still not as simple as just having
an Excel file.

And yes yes, I could just zip up the Excel sheet with the module and
instruct the player to open it outside of the module but an elegant
solution would be to have a button in the menu bar that made this call -
is this possible?

Thanks!


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Well Excel itself would handle any formulas. I’d just like to be able to create a symbolic link to open an Excel file but it could be applicable to say a PDF that might have some rules info (for example) related to the game. Seems that it would be easy enough, no?

I have

I have a similar question. But I don’t wat an external file.
it’s just that I have a 5p game (Terraforming Mars) with 28 different attributes, tags, discount, that I defined individually as Global Properties.
It makes the whole stuff heavy, and probably a little long to play now.
Instead of 140 individual At Start Stack with a Text and some Actions on the Global Property, what would you suggest ?