Simple question right?
I am just wondering if there is a way for the engine to recognise the number of players in game.
For example a game that can be 3 to 8 players. If I have only 5 players then I would like to be able to take that into account for things like turn counters and whatnot.
Say each player has 4 actions during a round, at 5 players thats 20 actions before the round advances, but if there are 7 player then the trigger value for round advancement becomes 28.
What I would like to know is if there is some way for me to include strings like $# of players$ + $value$ and if so what would be the proper syntax.