I can’t do it well, In the area where I make the initial centering is good but after more that is distant and the centering is bad the offset is more important at the end of row see picture.
I precise i have try with both methods Arrow or X, Y…
I can’t do it well, In the area where I make the initial centering is
good but after more that is distant and the centering is bad the offset
is more important at the end of row see picture.
I precise i have try with both methods Arrow or X, Y…
There’s nothing for it but to keep hitting those arrow keys a few strokes at a time, then going to all four extreme corners of your map to (re)check your progress until it fits. It is kind of frustrating, but that’s the only way. Be willing to settle for “pretty close” somewhere on your map, as your map scan may have some distortion that makes it impossible for it to ever be perfect. I know from experience: I recently edited a map that someone else had scanned and didn’t see the one hexrow with the distortion until I was already done putting the hexgrid on the maps!!!
You could get it “close”, then edit the height and width pixel numbers for the hex grid in the Properties window. Perhaps open your map in an editing program and use the ruler tools to measure the dimensions and any mapedge offsets yourself, and then edit by hand.
Also, once you DO get it to fit, I’d take a screenshot of the resulting Properties dialog, or make notes on the figures arrived at, if for no other reason than you may have to redo it at some point…
Also, I know you are displaying your grid and the hex numbers to show the offset… but once it’s done, consider NOT displaying it, and let the gridlines on the actual map graphic suffice. Many times, it’s enough to simply have a map that reports hexes in the game log than to have them visible!