# Combat Commander Battle Packs

**URL:** <https://forum.vassalengine.org/t/combat-commander-battle-packs/90496>\
**Category:** Technical Support & Bugs\
**Created:** [September 5, 2026, 10:46am UTC](https://forum.vassalengine.org/t/combat-commander-battle-packs/90496 "2026-09-05T10:46:57Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![1950northman](https://forum.vassalengine.org/letter_avatar_proxy/v4/letter/1/b782af/32.png) [@1950northman](https://forum.vassalengine.org/u/1950northman)\
**Post date:** [September 5, 2026, 10:46am UTC](https://forum.vassalengine.org/t/combat-commander-battle-packs/90496/1 "2026-09-05T10:46:57Z")

</div>

The Battle Packs are listed as bei9ng included in Base Module but I cannot see the scenarios.

What am I missing? Apologies for a newbie query

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**Author:** ![cholmcc](https://forum.vassalengine.org/user_avatar/forum.vassalengine.org/cholmcc/32/8319_2.png) [@cholmcc](https://forum.vassalengine.org/u/cholmcc)\
**Post date:** [September 6, 2026, 1:31pm UTC](https://forum.vassalengine.org/t/combat-commander-battle-packs/90496/2 "2026-09-06T13:31:06Z")

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> [@1950northman](#):
>
> The Battle Packs are listed as bei9ng included in Base Module

This kind of question should really go into #Module Support, as it pertains to a specific module. See also [How to report problems](https://forum.vassalengine.org/t/how-to-report-problems/84989/1)

Which specific project are you talking about? There are a number of matches on [`Combat Commander`](https://vassalengine.org/library/projects?q=Combat+Commander)? - Again, read the [How to report problems](https://forum.vassalengine.org/t/how-to-report-problems/84989/1).

Both [Combat Commander: Pacific](https://vassalengine.org/library/projects/Combat_Commander_Pacific) and [Combat Commander: Europe](https://vassalengine.org/library/projects/Combat_Commander_Europe) seem to provide _Battle Pack_’s as _module extensions_. To put those extensions in, download them, and use the Vassal module manager to add those extensions to the module (right click the module, and choose _Add extension …_ or similar).

> [@1950northman](#):
>
> Apologies for a newbie query

Hardly a newbie 😃

> It’s been a while since we’ve seen 1950northman — their last post was 9 years ago.

A little rusty, perhaps :smiley;

Yours,  
_Christian_

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<div class="post-metadata">

**Author:** ![1950northman](https://forum.vassalengine.org/letter_avatar_proxy/v4/letter/1/b782af/32.png) [@1950northman](https://forum.vassalengine.org/u/1950northman)\
**Post date:** [September 6, 2026, 1:55pm UTC](https://forum.vassalengine.org/t/combat-commander-battle-packs/90496/3 "2026-09-06T13:55:34Z")

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It is not possible to download the Battle Packs - all of them say that they are already included - they aren’t. I did visit VASSAL nine years ago and did little with it. I am now trying to use it - so yes a newbie still.

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<div class="post-metadata">

**Author:** ![cholmcc](https://forum.vassalengine.org/user_avatar/forum.vassalengine.org/cholmcc/32/8319_2.png) [@cholmcc](https://forum.vassalengine.org/u/cholmcc)\
**Post date:** [September 6, 2026, 3:42pm UTC](https://forum.vassalengine.org/t/combat-commander-battle-packs/90496/4 "2026-09-06T15:42:17Z")

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> [@1950northman](#):
>
> It is not possible to download the Battle Packs - all of them say that they are already included - they aren’t.

I don’t know what you mean “not possible to download”, nor “say they are already included”. Clearly you can download the `.vmdx` files from the various projects, and there’s nothing in the description that says the extensions have been included into the main module.

I just downloaded [CombatCommanderEurope-2.6.4.vmod](https://obj.vassalengine.org/gls/4/3/CombatCommanderEurope-2.6.4.vmod) from [Combat Commander: Europe](https://vassalengine.org/library/projects/Combat_Commander_Europe), and added it to the module manager (_File_→_Open module…_).

Then I took [1.\_Combat\_Commander\_-\_Mediterranean-2.6.3.vmdx](https://obj.vassalengine.org/gls/8/9/1._Combat_Commander_-_Mediterranean-2.6.3.vmdx) also from [Combat Commander: Europe](https://vassalengine.org/library/projects/Combat_Commander_Europe) and added it to the module above (Right-click the module _Combat Commander: Europe_, and then select _Add Extension…_).

That all seemed to work fine.

@Advocator - there’s a lot of missing images if one only loads the base module

```auto
VC6.png Error: Image not found.  
DPW Button.png Error: Image not found.  
Event-FPDraw.png Error: Image not found.  
O-infiltrate2P.png Error: Image not found.  
Action-MarksmanP.png Error: Image not found.  
dr4-1j.png Error: Image not found.  
O-infiltrate1P.png Error: Image not found.  
Action-Trap.png Error: Image not found.  
dr3-2j.png Error: Image not found.  
O-infiltrate0P.png Error: Image not found.  
dr2-3j.png Error: Image not found.  
O-fireP.png Error: Image not found.  
Action-Smoke GrenadesP.png Error: Image not found.  
Event-Inexperience.png Error: Image not found.  
dr1-4j.png Error: Image not found.  
Action-Knife.png Error: Image not found.  
dr3-1e.png Error: Image not found.  
dr2-2e.png Error: Image not found.  
dr1-3e.png Error: Image not found.  
O-deniedconfusionP.png Error: Image not found.  
O-advanceP.png Error: Image not found.  
Event-Stealth.png Error: Image not found.  
dr5-1s.png Error: Image not found.  
dr4-2s.png Error: Image not found.  
O-infiltrate3P.png Error: Image not found.  
O-recoverP.png Error: Image not found.  
Event-Patriotism.png Error: Image not found.  
O-moveP.png Error: Image not found.  
O-confusionP.png Error: Image not found.  
Action-NoQP.png Error: Image not found.  
O-musterbandP.png Error: Image not found.  
O-mustertroopP.png Error: Image not found.  
Event-HeroP.png Error: Image not found.  
O-mustersectionP.png Error: Image not found.  
O-mustercrewP.png Error: Image not found.  
O-routP.png Error: Image not found.  
Cards-P.png Error: Image not found.  
CC-R_Forcecard02_FINAL.png Error: Image not found.  
CC-R_Forcecard01_FINAL.png Error: Image not found.  
CC-R_Forcecard12_FINAL.png Error: Image not found.  
CC-R_Forcecard11_FINAL.png Error: Image not found.  
CC-R_Forcecard10_FINAL.png Error: Image not found.  
CC-R_Forcecard09_FINAL.png Error: Image not found.  
CC-R_Forcecard08_FINAL.png Error: Image not found.  
CC-R_Forcecard07_FINAL.png Error: Image not found.  
CC-R_Forcecard06_FINAL.png Error: Image not found.  
CC-R_Forcecard05_FINAL.png Error: Image not found.  
CC-R_Forcecard04_FINAL.png Error: Image not found.  
CC-R_Forcecard03_FINAL.png Error: Image not found.  
CC-R_Forcecard13_FINAL.png Error: Image not found.  
CC-R_Forcecard19_FINAL.png Error: Image not found.  
CC-R_Forcecard18_FINAL.png Error: Image not found.  
CC-R_Forcecard17_FINAL.png Error: Image not found.  
CC-R_Forcecard16_FINAL.png Error: Image not found.  
CC-R_Forcecard15_FINAL.png Error: Image not found.  
CC-R_Forcecard14_FINAL.png Error: Image not found.  

```

If these images are in extensions, and the corresponding _Predefined setup_’s are those that refer to those files, then shouldn’t those _Predefined setup_’s live in the extensions rather than in the main module?

Yours,  
_Christian_

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<div class="post-metadata">

**Author:** ![Advocator](https://forum.vassalengine.org/user_avatar/forum.vassalengine.org/advocator/32/9266_2.png) [@Advocator](https://forum.vassalengine.org/u/Advocator)\
**Post date:** [September 6, 2026, 5:08pm UTC](https://forum.vassalengine.org/t/combat-commander-battle-packs/90496/5 "2026-09-06T17:08:00Z")

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There are so many relics in the module from previous versions that a lot of those missing images are likely coming from that. At least that’s my best guess.

While I have been taking steps to update things, I’ve often found the if it’s not broke don’t fix it approach to be safest whenever I run into those missing images, etc.

On whether they are in the extensions and somehow also in the base module, I’m not sure. But one of the things I’ve been working on is merging all the extensions into the main module in the hopes of doing away with them (I’ve got the Combat Commander ladder group beta testing things). So, if they aren’t relics and are instead just oddities in how the pre-defined scenarios were created, etc., the merger should hopefully clean things up.
