# Commands & Colors Ancients Exp 2 & 3

**URL:** <https://forum.vassalengine.org/t/commands-colors-ancients-exp-2-3/38936>\
**Category:** News\
**Created:** [January 13, 2008, 7:00am UTC](https://forum.vassalengine.org/t/commands-colors-ancients-exp-2-3/38936 "2008-01-13T07:00:00Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![uckelman](https://forum.vassalengine.org/user_avatar/forum.vassalengine.org/uckelman/32/10020_2.png) [@uckelman](https://forum.vassalengine.org/u/uckelman)\
**Post date:** [January 13, 2008, 7:00am UTC](https://forum.vassalengine.org/t/commands-colors-ancients-exp-2-3/38936/1 "2008-01-13T07:00:00Z")

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"The extension files for the newest C&CA expansions (2 & 3) are now available on the Vassal web site - stated Bill Bennett, the designer of the Commands & Colors Ancients module.   
"I have also updated the main C&CA module (to v2.3) and the Expansion #1 file (to v1.2). The C&CA module was updated to:   
1. Add in all the new scenarios to the random scenario generator.  
2. Create a Stand marker option from the Target marker menu. The new marker is a horizontal black bar on a white background, meant to show that a unit capable of evading will not do so.  
3. Update the Terrain reference sheet with new terrain.  
4. Update a few of the unit abbreviations to match their current usage, i.e. Heavy Chariots to HCH, Heavy War Machines to HWM, etc.  
5. The Expansion #1 bonus scenarios, Cronium, Indus and Pydna, are now available with the other Exp. #1 scenarios.  
Future plans are for an update to the Scenario X file to add in new unit images made from Exps. 2 & 3. A version of the Epic game will be made available, though I haven't yet decided if an extension or a stand alone module will be the best approach."
