Connecting gaming pieces ?

Ahh - that makes more sense then. I would suggest using the terms ‘group’
and ‘groupings’ as you have done as ‘stacks’ are a different thing :slight_smile:

Except for rotating a group around a central point, the method though could
still apply of GKC/Trigger/Move (whatever value). The only drawback here
would be accounting for every possible combination, having enough Marker and
Variable DP traits and slew of Move traits on all the counters to observe
all conditions and rules as you wish to apply each command.

For a simplistic game this is feasible but more complex games would be
better off with ability of groupings

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