Hello.
At Start there are 8 Tanks. Usually 2-3 of them become delayed one turn and thus returned to the turn track Turn 2.
When they are to enter their respective landing boxes in turn 2 I get the error:
- Bad Data in Module: 2/B/741 [Send to Location - Send Unit from Track to Arrival] - Region not found Region[{If(TurnCount<10,$LZ$,$LZ10$)}]=
I suspect that the reason is that the At-Start Tanks do not have a Turn number on the counter for entry but I can’t be sure.
I can always move the delayed tanks manually but how can this error be corrected?
Best Regards
Peter Rasch Lageri
Denmark
Wait.
I think I found it. The setup description was missing Property name LZ and Property Value (say “LZ Fox Green 2 (FG2)” and since the counter was to be to used in “Beyond the Beaches” Setup too it could not be places properly.
It can now.
There is a few more hickups that I know. I will try to find them soon.
/Peter
/Peter
Ok.
I’ve corrected some errors like placing a depth marker under a know tactical, divisional or KG Meyer unit resulted in both depth and unit being retured to the Divisional Reinforcement box. CTRL R is now available for Withdrawal/Retreating a revealed reinforcement unit. A possible depth marker will remain on the map to be deleted “manually” unless already done so after the combat action that force the unit to withdraw/retreat.
There is still the Check it issue for that E/2/16 unit on Turn 1 for ER6 and two of there messages in turns 31 and 32.
"
- ============ Turn 31 - 17:30 - US Action Phase - ============
- Bad Data in Module: HQ/16 [Send to Location - Send Unit from Beach to Track] - Region not found Region[{TurnCount + 2}]=33
- ============ Turn 32 - 18:00 - US Action Phase - ============
- Bad Data in Module: HQ/16 [Send to Location - Send Unit from Beach to Track] - Region not found Region[{TurnCount + 2}]=34
"
/Peter
Ok found and removed the “Check It”.
/Peter
Peter, thanks for fixing those bugs. I know I didn’t get the module as thoroughly checked out before releasing it as I would have liked.