I’m working on my first module, which has a larger map than usual. I’m setting it up so that each hex contains a randomly selected hex. I’ve done this by placing all the possible hexes I’ll use into a deck and giving each of them a send to property tied to a global hotkey. I hit the hotkey, a card moves, changes a variable I’ve named x by adding the length of a hex the x, then the next card moves to the new x,y position until a third variable that has been decrementing by 1 each time hits 0 and increments a y variable, resets the x variable, and spits out the next row.
I have that all sorted out, but I’ve ran into a problem. Each hex is 55.42562584220407 pixels of millimeters or however the things are measure wide, and the send two function doesn’t work with fractions I used the % operator to kill all the decimal places, but leaves me with a number ending in .0, which the send to property still thinks is a fraction. Is there any way to either:
A. round the number up or down automatically without leaving .0
B. kill the .0 at the end of my numbers
C. approach this a different way. I tried the send to location function instead of manually placing all the pieces, but my map is large enough that the thing shorts out and leaves a long column of hexes at the top of my screen and doesn’t fill in the lower half of the board