# Design of standard game module format

**URL:** <https://forum.vassalengine.org/t/design-of-standard-game-module-format/3807>\
**Category:** Development\
**Created:** [April 6, 2011, 10:56am UTC](https://forum.vassalengine.org/t/design-of-standard-game-module-format/3807 "2011-04-06T10:56:13Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![uckelman](https://forum.vassalengine.org/user_avatar/forum.vassalengine.org/uckelman/32/10020_2.png) [@uckelman](https://forum.vassalengine.org/u/uckelman)\
**Post date:** [April 6, 2011, 10:56am UTC](https://forum.vassalengine.org/t/design-of-standard-game-module-format/3807/1 "2011-04-06T10:56:13Z")

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I started a discussion at BGG about designing a standard game module format. The idea is to develop a format that is easy to edit, can provide a minimal mapping between game components and graphics, as well as (non-mandatory) semantic information about game components.

If you’re interested in taking part, the thread is [here](http://www.boardgamegeek.com/thread/637967/a-standard-format-for-representing-game-components).
