Hi,
I have 6 black dice, 6 red, 6 white. They are identical, with 6 different faces (symbolic dice). They are on 3 at-start stacks.
A- Using the Randomize Action, I can send each die on its’ reserved location after a roll, on the dice pist.
I created 18 Regions on an Irregular Gridon the dice pist map, named after each piece : dr1 to dr6 ; db1 to db6 …
When triggered, a die is sent to Location : Region on the Map / Region Name: {PieceName}. Working fine.
Then, I want to
B-Send each of them on another location based on their face/level, in a bowl. That’s where I struggle.
I started naming the levels :A,B,C,D,E,F.
But this changes the PieceName after the randomize action, which means I can’t find my way on the pist map, even though I am now able to send them in the correct bowl.
Question is:
How can I call a piece layer name without naling the level ? Do they follow some available property ? (from 1 to 6 ?)
If not possible, can I manipulate the PieceName string made of suffixed Level (PieceName+Level) to divide it with some left(…) right(…) text functions ?
I ask here in case the answers arrives before I solved it.
Thanks.