I am modifying (for personal use) the ddm module to use it in rpg games, with a penchant for heavy prototyping. I am currently trying to have all pieces of the same general class to share a dynamic property, with each subclass having different default values. I tried with multiple instances of “Dynamic Property”, but the last simply overrides the first. The property that I am working on is the marker “Layer” (for use in Game Piece Layers).
[edit]If it’s only a simple thing that you want to define, I’ve found it easy to just add it to each sub-class (not in the prototype). It’s not much work with copy/paste.
It seems to me that it is impossible to do what I want: I tried with multiple methods. First I tried with multiple entries of Dynamic Property and Marker. The last entry trumps everything that precedes it, as expected. Then, I tried the method suggested by Brent in the first topic of editing the image in the prototypes: Placing the property in a prototype and then setting the default in a subprototype did not work: if you carefully read Brent’s wording, he had already written it is not possible to do so.
The whole point is to keep the maintenance as easy as possible. I would rather avoid copying common dynamic properties from one prototype to another.
Thank you for the reply as it was very useful nonetheless.