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This is abug reported by Joel that neither of us could reproduce.

Does it happen every time?

Is the Lock option available as soon as you start a session, or do you need to do ‘other stuff’ before it appears?

B.


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Don’t worry Tim, I’ve just reproduced it.

Thx,
B.

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On 9/01/2009 at 2:48 PM Brent Easton wrote:


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Fixed in swampwallaby-work@4776

B.


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Thus spake “Tim McCaron”:

Can you give us a series of steps which will always work for locking the
Main Room?


J.


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Joel,

Already resolved and committed to swampwallaby-work@4776

B.


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Thus spake “Brent Easton”:

I’m curious—does locking the Main Room in beta7 actually prevent people
from entering it, or not? (I.e., is this bugfix an emergency?)


J.


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It prevents players from moving from an existing room back to the Main Room, but if you disconnect and reconnect, you start back in the Main Room. Once all players close sessions, the room automatically unlocks. So no, not an emergency.

B.


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Thus spake “Brent Easton”:

Merged to trunk@4777.


J.


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There is a possible problem? in rooms when you click on a users profile while on live server.

See pic attached.

As you can see I am using beta 7 but the profile reports that I am using < 3.1
When I first entered the room the profile did say I was using 3.1.0 beta 7 but it seems to have changed itself after awhile. A few others have noticed this also

One other thing here with new server features
It is deliberate / decided right now that auto - synch when entering a room is off?

If it was added its not doing it otherwise then

Thus spake “Tim M”:

The only progress on that so far is that we’ve talked about how it should
work. It hasn’t been coded yet (but probably will be pretty soon after 3.1
is released).


J.


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