# Double Blind without the Ref

**URL:** https://forum.vassalengine.org/t/double-blind-without-the-ref/3573
**Category:** General Discussion
**Created:** [January 14, 2011, 5:15pm UTC](https://forum.vassalengine.org/t/double-blind-without-the-ref/3573 "2011-01-14T17:15:30Z")
**Posts on this page:** 7
**Page:** 2

<div class="post-metadata">

### Author: ![tar](https://forum.vassalengine.org/user_avatar/forum.vassalengine.org/tar/32/21_2.png) [@tar](https://forum.vassalengine.org/u/tar)
#### Post date: [January 19, 2011, 1:14am UTC](https://forum.vassalengine.org/t/double-blind-without-the-ref/3573/21 "2011-01-19T01:14:25Z")

</div>

On Jan 18, 2011, at 5:02 PM, DonMegel wrote:

> I figured out that if I resign then stop the log it asks me who team I  
> want to join.
> 
> Next problem: Like I said, I am modifying the World in Flames  
> module. I  
> have to add the invisible attribute to each counter. I can copy and  
> paste the attribute but I would have to do this several hundred times.

I haven’t looked at the WiF module, but if it uses prototypes (like  
good modules should), then you should be able to achieve this just by  
modifying the prototypes.

Also, bear in mind that changing a module will not automatically  
update saved games, which are sometimes used for setups. Those will  
have to be updated either manually or using the saved game updater.  
Otherwise the older counter definitions will continue to be used,  
since the counters in those saved games have already been created by  
Vassal.

---

<div class="post-metadata">

### Author: ![DonMegel](https://forum.vassalengine.org/letter_avatar_proxy/v4/letter/d/74df32/32.png) [@DonMegel](https://forum.vassalengine.org/u/DonMegel)
#### Post date: [January 22, 2011, 12:16am UTC](https://forum.vassalengine.org/t/double-blind-without-the-ref/3573/22 "2011-01-22T00:16:44Z")

</div>

Ok, I tried the find and replace, adding in null/hide;73,130;Invisible;;sides:Japan:Germany:Italy but then when I loaded up the module the whole chit was gone. It was there but you could not see it at all, not even shaded. I think I replaced something I should not have?

---

<div class="post-metadata">

### Author: ![pgeerkens](https://forum.vassalengine.org/user_avatar/forum.vassalengine.org/pgeerkens/32/117_2.png) [@pgeerkens](https://forum.vassalengine.org/u/pgeerkens)
#### Post date: [January 22, 2011, 12:59am UTC](https://forum.vassalengine.org/t/double-blind-without-the-ref/3573/23 "2011-01-22T00:59:00Z")

</div>

Be careful to distinguish tabs and spaces.

---

<div class="post-metadata">

### Author: ![Epaminonda](https://forum.vassalengine.org/user_avatar/forum.vassalengine.org/epaminonda/32/13005_2.png) [@Epaminonda](https://forum.vassalengine.org/u/Epaminonda)
#### Post date: [February 21, 2011, 1:11pm UTC](https://forum.vassalengine.org/t/double-blind-without-the-ref/3573/24 "2011-02-21T13:11:17Z")

</div>

> [@pgeerkens](#):
>
> Yes, but let me publish AutoExecGKC first.

Hi,

Is this an enhancement for double blind playing?  
Moreover, I downloaded and studied your AH Waterloo campaign, looking in the edit mode to a practical implementation of your example (mustFight, setMustFight, etc…), but it seems to me they are not implemented between the relative modules downloadable here in Vassal (have looked in both: “Waterloo-A-1\_0.vmod” and “Waterloo-b1.16.vmod” as they are the 2 most recent versions).  
If you have another module with this feature implemented in the way you mention, would it be possible to get it?

In case my email is: [giorgio.clavelli@gmail.com](mailto:giorgio.clavelli@gmail.com)

Thanks  
Giorgio

---

<div class="post-metadata">

### Author: ![pgeerkens](https://forum.vassalengine.org/user_avatar/forum.vassalengine.org/pgeerkens/32/117_2.png) [@pgeerkens](https://forum.vassalengine.org/u/pgeerkens)
#### Post date: [February 21, 2011, 11:22pm UTC](https://forum.vassalengine.org/t/double-blind-without-the-ref/3573/25 "2011-02-21T23:22:13Z")

</div>

You have spotted precursor artifacts for the next release, which will use  
VASSAL enhancements I have made for V3.2. I had hoped that 3.2 would be in  
pre-release by now.

Pieter  
-----Original Message-----  
From: [messages-bounces@vassalengine.org](mailto:messages-bounces@vassalengine.org)  
[[mailto:messages-bounces@vassalengine.org](mailto:messages-bounces@vassalengine.org)] On Behalf Of GiorgioClavelli  
Sent: Monday, February 21, 2011 8:11 AM  
To: [messages@vassalengine.org](mailto:messages@vassalengine.org)  
Subject: [messages] [General Discussion] Re: Double Blind without the Ref

“pgeerkens” wrote:

> Yes, but let me publish AutoExecGKC first.

Hi,

Is this an enhancement for double blind playing?  
Moreover, I downloaded and studied your AH Waterloo campaign, looking in  
the edit mode to a practical implementation of your example (mustFight,  
setMustFight, etc..), but it seems to me they are not implemented  
between the relative modules downloadable here in Vassal (have looked in  
both: “Waterloo-A-1\_0.vmod” and “Waterloo-b1.16.vmod” as they are the 2  
most recent versions).  
If you have another module with this feature implemented in the way you  
mention, would it be possible to get it?

In case my email is: [giorgio.clavelli@gmail.com](mailto:giorgio.clavelli@gmail.com)[1]

Thanks  
Giorgio

[1] [mailto:giorgio.clavelli@gmail.com](mailto:giorgio.clavelli@gmail.com)

* * *

Read this topic online here:

> [@Double Blind without the Ref](https://forum.vassalengine.org/t/double-blind-without-the-ref/3573/24):
>
> Hi, Is this an enhancement for double blind playing? Moreover, I downloaded and studied your AH Waterloo campaign, looking in the edit mode to a practical implementation of your example (mustFight, setMustFight, etc…), but it seems to me they are not implemented between the relative modules downloadable here in Vassal (have looked in both: “Waterloo-A-1\_0.vmod” and “Waterloo-b1.16.vmod” as they are the 2 most recent versions). If you have another module with this feature implemented in the …

---

<div class="post-metadata">

### Author: ![uckelman](https://forum.vassalengine.org/user_avatar/forum.vassalengine.org/uckelman/32/10020_2.png) [@uckelman](https://forum.vassalengine.org/u/uckelman)
#### Post date: [February 23, 2011, 7:04pm UTC](https://forum.vassalengine.org/t/double-blind-without-the-ref/3573/26 "2011-02-23T19:04:08Z")

</div>

Thus spake pgeerkens:

> You have spotted precursor artifacts for the next release, which will use  
> VASSAL enhancements I have made for V3.2. I had hoped that 3.2 would be in  
> pre-release by now.

I had hoped that 3.2 would have been released about 6 months ago. It’s  
just not been in the cards. I’m presently dealing with both tonsillitis  
and a server that I admin (not VASSAL-related) having been hacked due  
to a stolen ssh key… that’s pretty much destroyed two whole weeks for  
me so far.

–  
J.

---

<div class="post-metadata">

### Author: ![DonMegel](https://forum.vassalengine.org/letter_avatar_proxy/v4/letter/d/74df32/32.png) [@DonMegel](https://forum.vassalengine.org/u/DonMegel)
#### Post date: [February 27, 2011, 6:59pm UTC](https://forum.vassalengine.org/t/double-blind-without-the-ref/3573/27 "2011-02-27T18:59:04Z")

</div>

I am having trouble with the save game updater. I have changed the chits to have the invisible trait but when I update the saved game the old chits do not the trait. What to do?

[Previous page](https://forum.vassalengine.org/t/double-blind-without-the-ref/3573.md?page=1)
