I have Text Label value which is complicated expression using many other Dynamic Properties (which are set by many different prototypes and change throughout game).
The expression:
{If(DB>0, ("<"+DB+">"), "")+If(HasA20!="", (A20+"V"), "")+If(HasHvyFtr!="", (HvyFtr+"H"), "")+If(HasFtr!="", If(Ftrx2%2==1, If(Ftrx2>1, (Ftrx2/2+"⯅"), "⯅"), Ftrx2/2), "")+If(Pmax!="", (If(P==0, "", If(P==1, "P", "PP"))+If(((Pmax+0)-P)==0, "", If(((Pmax+0)-P)==1, "p", "pp"))), "")+If(Gmax!="", (If(G==1,"G", If(G==2,"GG", If(G>0,"G"+G, "")))+If(((Gmax+0)-G)==0, "", If(((Gmax+0)-G)==1, "g", If(((Gmax+0)-G)==2, "gg", "g"+((Gmax+0)-G))))), "")+If(PPD>0, "●", "")+If(E>0, "◼", "")+If(J>0, If(J==1, "J", ("J"+J)), "")+If(N>0, If(N==1, "N", ("N"+N)), "")+If(R>0, If(R==1, "R", ("R"+R)), "")+If(Crip_Active!=true, (If(HasFCRFtr!="", ("["+FCRFtr+"]"), "")+If(HasFCRPF!="", ("["+PF+"P]"), "")+Hospital+Shock+Transport), "")+W+D+Fast+SFG+If((EW>0&&PGB<1),"◆","")}
This bogs down after a few hundred pieces on map. A work around was setting Text Label value to $CalculatedText$
and creating a Dynamic Property “CalculatedText” with a “recalc” command with “Set value directly prompt” equal to above complicated expression. Then trigger “recalc” on all the things that may change expression (which is huge PITA).
But, Triggers and/or Dynamic Properties(other than initial value) don’t seem to “work” in Piece Palettes. So the Text Label is blank there.
Questions:
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is there better way to make such a dynamic and complicated text label performant?
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any ideas on how I can get the Dynamic Property to work in Piece Palette?
(without having to copy and set “initial value” to 100’s of pieces.
Thanks