Thus spake anonemous123:
“barbanera” wrote:
IMHO, it is a matter of playing style or module designing style. If a
module follows the typical Vassal tradition of giving a virtual game
table and virtual components to players to mess around at will, then
combo keys are a must, I guess, and kudos to that and if the
developers want to give more fine by me. However, if the module wants
to try enforcing rules and give a video/pc game look and feel to the
game play, then it should be possible to avoid right click commands
and, especially, combo keys.Enforcing rules? No, the players enforce the rules. In fact the rules
come from the book that came with the game in the first place. Vassal is
there just to allow me to communicate my moves with the other guy.
Really the game was a board and counters in the box. So, we enforce the
rules. In fact I would make a deliberate point as a module designer of
NOT enforcing ANY rules of any kind. Give the players the freedom to
work this out themselves. You have to remember, out in the real world
people play the same game in different ways with different variations.
Sometimes we pick up a pen and paper, perhaps some symbols on the blank
counters that came with the game. Perhaps some house or local rules. As
I said, I make a deliberate point of not enforcing any rules. Just give
the players the board, pieces, markers, some space and latitude, and let
them decide how they will play the game.
One of my long-term plans for V4 is to develop a rules description
language, which could be used to validate the legality of moves. It’s
not something I intend to be mandatory for modules, and there will be
a checkbox for turning it off if you don’t want it. So, yes, I think
rules-enforcement is important; but, I think rules-enforcement as people
attempt to do it now is entirely misguided.
–
J.