# Game Piece Layout: Text Label can it display a property?

**URL:** https://forum.vassalengine.org/t/game-piece-layout-text-label-can-it-display-a-property/4488
**Category:** Module Design
**Created:** [December 9, 2011, 12:34pm UTC](https://forum.vassalengine.org/t/game-piece-layout-text-label-can-it-display-a-property/4488 "2011-12-09T12:34:41Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![BenWH](https://forum.vassalengine.org/letter_avatar_proxy/v4/letter/b/58f4c7/32.png) [@BenWH](https://forum.vassalengine.org/u/BenWH)
#### Post date: [December 9, 2011, 12:34pm UTC](https://forum.vassalengine.org/t/game-piece-layout-text-label-can-it-display-a-property/4488/1 "2011-12-09T12:34:41Z")

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Hello, I have a Text Label defined on a prototype called Rarity. I can display $Rarity$ using a Marker on an individual pice, but actually what i want to do is use a Text Label (or Text BoX) on a Game Piece Layout to display $Rarity$. What I actually get when I do this is “$Rarity$”, rather than the value. Is this possible?

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### Author: ![Shards](https://forum.vassalengine.org/letter_avatar_proxy/v4/letter/s/41988e/32.png) [@Shards](https://forum.vassalengine.org/u/Shards)
#### Post date: [December 9, 2011, 5:25pm UTC](https://forum.vassalengine.org/t/game-piece-layout-text-label-can-it-display-a-property/4488/2 "2011-12-09T17:25:11Z")

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For my current project, I have a Prototype with a Dynamic Property called Damage. I can then reference $Damage$ on the Game Piece that uses this prototype. How have you declared $Rarity$ in your prototype?

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### Author: ![BenWH](https://forum.vassalengine.org/letter_avatar_proxy/v4/letter/b/58f4c7/32.png) [@BenWH](https://forum.vassalengine.org/u/BenWH)
#### Post date: [December 10, 2011, 1:29pm UTC](https://forum.vassalengine.org/t/game-piece-layout-text-label-can-it-display-a-property/4488/3 "2011-12-10T13:29:54Z")

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Tried that but could not get it to work on the layout, only on the Single Piece (which is where I have left it since this wasn’t worth further time!)
