GCACW modification and masking problems

I am working on a modification of a game of GCACW to give a bit fog of war and delete some markers.
For each unit, I create a mask option. Enemy see a flag instead of the unit and he can release the ownership in case of contact
For each unit, I create a label text in order to replace markers; For instance, in attached text of an unit, I write “12 SP org fatigue 0”
I meet a problem. I cannot mask the attached text when the unit itself is masked; So enemy see a flag but can read how much strength there is.
Can somebody help me in order to mask this text when unit is masked too.
thanks
daniel

On Jul 13, 2010, at 11:32 AM, danielwrg wrote:

The trait order matters.
Switch the order of the text and the mask traits.


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On Jul 13, 2010, at 11:32 AM, danielwrg wrote:

Also, one shouldn’t need to release ownership. Just unmasking should
be sufficient.

I assume that the module is using properties to record the strength
and fatigue values, right?


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strength and fatigue values will be recorded in attached text. its for that reason that I need to mask them too when counter is masked

Result must be that we only see counters and no more markers

So, in the trait, I will place “text label” then “mask”. It was the inverse. I do that and check it

thanks

Tar
I inverse mask and text label but the text is always visible for my opponent.

No no
It runs perfect now. A new way to play GCACW. thanks