Hex Grid Editor

I cannot get it to work in 3.4.8 in Windows 10 with either desktop (non-HDCP) or laptop (HDCP). The keys move and resize the grid but you cannot see the changes so it’s basically useless. I have not tried in prior versions. I am not experiencing any other display issues.

Same with Debian Buster. Older Version (Vassal 3.4.7) works as it should.

Peter

Thanks for the reports.

This was an unintended consequence of speeding up the display of grids and grid numberings during play that was added to 3.4.8. The problem is being investigated, drop back to 3.4.7 for now if you need to edit and adjust grids.

Regards.

One other minor issue - not sure if it is intended behavior but “Show Grid?” is automatically checked, even if previously unchecked, when you enter then exit the Grid Editor.

Thus spake m3tan:

One other minor issue - not sure if it is intended behavior but “Show
Grid?” is automatically checked, even if previously unchecked, when you
enter then exit the Grid Editor.

Did that change?


J.

Try VASSAL-3.4.9-SNAPSHOT-bug13608-fd0d4c6e6:

vassalengine.org/~uckelman/tmp/

This should fix the rendering problem you saw with the Grid Editor.

Works fine with 3.4.7.
With the posted Snapshot i got this:

Error log file Vassal:

2020-11-11 19:03:43,407 [0-main] INFO VASSAL.launch.StartUp - Starting
2020-11-11 19:03:43,425 [0-main] INFO VASSAL.launch.StartUp - OS Linux 4.19.0-12-amd64
2020-11-11 19:03:43,426 [0-main] INFO VASSAL.launch.StartUp - Java version 11.0.9
2020-11-11 19:03:43,426 [0-main] INFO VASSAL.launch.StartUp - VASSAL version 3.4.9-SNAPSHOT-bug13608-fd0d4c6e6
2020-11-11 19:03:43,895 [0-AWT-EventQueue-0] INFO VASSAL.launch.ModuleManager - Manager
2020-11-11 19:03:54,475 [0-SwingWorker-pool-1-thread-1] INFO VASSAL.launch.AbstractLaunchAction - Loading module file /Gaming/Peter/Spiele/1939 - Second World War/Decision Games - GOSS/GOSS - Western Front 1944 01.vmod
2020-11-11 19:03:55,063 [0-SwingWorker-pool-1-thread-1] INFO VASSAL.launch.TilingHandler - No images to tile.
2020-11-11 19:03:55,067 [0-SwingWorker-pool-1-thread-1] INFO VASSAL.launch.AbstractLaunchAction - Loading module GOSS - Western Front 1944
2020-11-11 19:03:55,076 [0-SwingWorker-pool-1-thread-1] INFO VASSAL.tools.io.ProcessLauncher - launching /usr/lib/jvm/java-11-openjdk-amd64/bin/java -Xms256M -Xmx1024M -DVASSAL.id=1 -DVASSAL.port=37301 -Duser.home=/home/pdietrich -Duser.dir=/home/pdietrich/Schreibtisch/VASSAL-3.4.9-SNAPSHOT-bug13608-fd0d4c6e6 -cp /home/pdietrich/Schreibtisch/VASSAL-3.4.9-SNAPSHOT-bug13608-fd0d4c6e6/lib/Vengine.jar VASSAL.launch.Editor --edit – /Gaming/Peter/Spiele/1939 - Second World War/Decision Games - GOSS/GOSS - Western Front 1944 01.vmod
2020-11-11 19:03:56,041 [1-main] INFO VASSAL.launch.StartUp - Starting
2020-11-11 19:03:56,059 [1-main] INFO VASSAL.launch.StartUp - OS Linux 4.19.0-12-amd64
2020-11-11 19:03:56,060 [1-main] INFO VASSAL.launch.StartUp - Java version 11.0.9
2020-11-11 19:03:56,060 [1-main] INFO VASSAL.launch.StartUp - VASSAL version 3.4.9-SNAPSHOT-bug13608-fd0d4c6e6
2020-11-11 19:03:56,061 [1-main] INFO VASSAL.launch.Launcher - Editor
2020-11-11 19:04:03,929 [1-AWT-EventQueue-0] INFO VASSAL.launch.BasicModule - GOSS - Western Front 1944 version 0.1

Edit Hex grid:

see attachment.

Peter

I think we’ve already fixed this in a test build. Try VASSAL-3.4.9-SNAPSHOT-bug13608-fd0d4c6e6:

vassalengine.org/~uckelman/tmp/

Does that work for you?

Joel,

now i encountered another problem.

Opening the Hex editor, scrolling to the right: (Picture)

Uisng the Numbering or Set Grid Shape Button clears this up.

Now i can change the size of the hex grid, and it shows up, but after scrolling i got the same bad effect in the graphics.

It appears only in the Hex Grid Editor. I have tried different mods for that.

That has been done, as the previous one, with VASSAL-3.4.9-SNAPSHOT-bug13608-fd0d4c6e6

Operationg System Debian Linux, 4.19.0-12-amd64
Java version 11.09.

Peter

The board wasn’t receiving the right anchor point in the grid editor. Try VASSAL-3.4.9-SNAPSHOT-bug13608-424bed8d0:

vassalengine.org/~uckelman/tmp/

Thanks.

All looks quite well now.

Peter

These fixes will be in 3.4.9 in a few days. Thanks for testing.