I’m after some pointers for a stacking problem and hex-grids. I have a workaround but wonder if there is an easier fix.
I have two types of piece that get placed on a hex-grid map (“leader” & “unit”), one stacks on the other, with a wide offset defined for the map [Stacking Options] so both can be seen when stacked together. This has been working for weeks and works in the previous version of the module that is used on Vassal.
I had a separate issue where LoS snap-to-centre function was poorly aligned to the hex grid. I tweaked the hex-grid dimensions and offsets and this much improved the LoS accuracy.
Shortly afterwards, I started noticing that, more often than not, the “leader” piece was stacking directly on top of a “unit” piece that it was moved onto. Sometimes, the same two pieces will still offset correctly when stacked, and the fault does not become immediately apparent with existing preset scenarios (when Refresh Counters is used).
I haven’t changed [Stacking Options], Do Not Stack traits or the Layers in which these pieces sit, so my adjustment of the hex-grid is my prime suspect for the problem. Also, I suspect that the issue only affects pre-set scenarios, of which there are many - especially, considering the workaround…
my workaround is to select all pieces on the map and move them to an adjacent hex and back again. From then on the normal stacking behaviour seems to be restored. I can do this in one batch but it is going to be time-consuming.