I’ve hit a bit of a dead end and wanted to see if the pros here could point me in the right direction.
I’m working a playtest module for a tactical level wargame that uses 6 sided hexagonal unit counters. The maps for the various scenarios in the playtest materials sometimes have a sideways hex grid and sometimes have a regular top to bottom hex grid. So depending on the scenario, the units will not be oriented inside the hex correctly and,when rotated, do not snap to the hex vertices.
I have been looking for a trait/property that will snap the unit to fit inside the hex automatically, but I cannot find this. Can this be fixed just by defining traits/properties or will this require some fancy Java scripts, etc.?