Here’s what works:
I have a series of map windows for merchants. Each window contains a stack of items (cards) that the merchant has for sale and a review area where players can spread out and examine the merchandise.
I have a global hot key attached to each merchant window and, when a player right-clicks the merchant and selects Description, the window for that merchant opens up. The windows are also available in a Toolbar Menu labeled Merchants.
Everything is working perfectly when setup in this fashion.
Here’s my problem:
I’m trying to get rid of some of my Toolbar Menu Options. Many of the items currently in a toolbar menu are available by right clicking various pieces so the menu items are unnecessary.
Concerning the Merchants above, here’s the problem I’ve had trying to accomplish this.
First, I simply removed the Toolbar Menu the Merchants were nested in. This caused each of the Merchant windows to display in the toolbar.
I examined each merchant window and found the option to
“Include toolbar button to show/hide”
So, I unchecked that option for each of the merchant windows. Then I started the game and all the merchants windows opened up when the game started. Attempting to close any of thses windows shut down the game.
After further examination, I noted that by disabling the “Toolbar Show/Hide” command on the merchant window, it also removes the Hotkey applied to that window.
So, then I tried keeping the “Toolbar Show/Hide” option on so the hotkey would be active and left the “Toolbar Button Text” and “Toolbar Tooltip Text” blank. Now, everything works as it’s supposed to except I now have a series of tiny squares in my toolbar menu. Obviously, each one represents one of the merchant windows.
My question is, how do I have a set of map windows that do not appear on the toolbar and are only accessible by attaching their hot key to a game piece? In other words, hiding them in the background until the hot key is used?
Thanx