# How do you upgrade a saved game

**URL:** https://forum.vassalengine.org/t/how-do-you-upgrade-a-saved-game/3125
**Category:** Development
**Created:** [July 27, 2010, 11:59pm UTC](https://forum.vassalengine.org/t/how-do-you-upgrade-a-saved-game/3125 "2010-07-27T23:59:16Z")
**Posts on this page:** 1
**Showing post:** 4

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### Author: ![fil512](https://forum.vassalengine.org/user_avatar/forum.vassalengine.org/fil512/32/2661_2.png) [@fil512](https://forum.vassalengine.org/u/fil512)
#### Post date: [August 14, 2010, 10:20pm UTC](https://forum.vassalengine.org/t/how-do-you-upgrade-a-saved-game/3125/4 "2010-08-14T22:20:56Z")

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> [@tmccarron](#):
>
> You would run the saved game updater that is built in but it isn’t 100%  
> reliable imo.  
> Its been awhile but if I remember correctly you need a copy of the old  
> module plus its build file to create the updater against. Then while in the  
> editer again with the new module run the updater on the saved games
> 
> The only other way is to manually rebuild the saved game to be sure it is  
> done right, and I find easier 🙂

I’m in the process of trying to fix the TTA bug. I’ve fixed the bug but am stuck on creating the 2p and 3p saved games. I tried upgrading the existing ones, but that didn’t work (taking the start player card didn’t seed the current event deck as it should have).

So now we’re trying to manually rebuild the saved game as you suggest, but the problem is I don’t know how to create the 2p saved game to begin with. I tried starting with a 4p game (which doesn’t load a save file) but that resulted in a saved game file with players = 4 which is not what I want. I was hoping that setting it as the file to load in the 2p predefined setup would reset the value of players to 2 when the user selected a 2 player game, but it stays as 4.

HELP!

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