If I wanted to start designing a module for a game I own (Nexus Ops or Arkham Horror), how would I go about doing this? Is there a tutorial to learn how to create modules?
Thanks
If I wanted to start designing a module for a game I own (Nexus Ops or Arkham Horror), how would I go about doing this? Is there a tutorial to learn how to create modules?
Thanks
On Mar 21, 2008, at 1:20 PM, roboman wrote:
Yes.
http://www.vassalengine.org/wiki/doku.php
Select āModule-creation tutorialsā.
Messages mailing list
Messages@forums.vassalengine.org
forums.vassalengine.org/mailman/ ā¦ engine.org
Post generated using Mail2Forum (mail2forum.com)
Hereās a start:
vassalengine.org/wiki/doku.php?id=tutorials
There is also HTML format help included with the VASSAL module editor itself.
Itās not trivially easy, unless all you want to do is produce a Cyberboard-like module (i.e. just scan all the artwork in). VASSAL has much more functionality - define grids/zones for maps, complex counter/gamepiece hierarchy, multi-faceted/multi-layered counters, automated game functions ā¦ itās truly mind-boggling.
Having actually designed ONE module (itās not on the website yet), I would say the most important thing is to start with a fairly clear idea of how you want to organize the module. (Again, if you just want to represent the board and pieces and let the players do all the work of moving them around, then itās very simple - but also less usable).
I learned by opening a Mod that i liked to play.
Read the online vassal guides and just experimented with a Mod i had played.
Trial and error etc
But one great thing about Vassal, it doesnāt take long to grasp the fundementals.