I suspect most members of the VASSALDev Yahoo group have not migrated here yet, but let’s see how quickly I can get an informed response!
I’m putting the finishing touches on a mod and would like to add a button to the toolbar that clears all the Fired markers from play.
So far I’ve got the Fired marker as a single level layer in the base prototype for every unit. I can add and remove it using the right-click menu.
I searched the yahoo group archives and saw some references to Global Key Commands and so I went and messed with those but the best I could come up with was a GKC button that removed all the fired markers from fired units and added fired markers to all unfired units in short it reversed my layer’s activation for every unit instead of just clearing for the ones I need.
I know this is a common feature, but I don’t have any other modules handy that have this feature for me to copy at the moment. Has anyone seen this elsewhere? Can anyone just explain how to do it? I know it’s easy, I think!
Excellent Brent! The syntax of my matching properties was where things were breaking down. Sorry for making you duplicate the Reference Manual, but I like your concise How-to much better!