I want advice on best practice for setting images in a module.
In an existing module (terraforming mars) I try to improve (and translate), I wanted to define the cards as :
→ Game Piece Image Definition
→ Game Piece Layouts
—> Game Piece Layout
----> Game Piece Image
In which I set an image (Specified in individual images)from a new .jpg
From the existing
→ Map Window
—> Card (there are more than 200 cards defined here)
Each card is built from a Basic Piece, image defined from an already included .jpg
I set the image from the Card Basic Piece to point to my newly Game Piece Image definition (yes, I’d need to create the 200+ Game Piece Images there …)
So this works fine, and I get to add some text box and shapes to give a clearer text in the Game Piece Layout only visible when the card is face up (so the card does not have the same size on the board when it’s face up or down, but text is more visible).
Now, as I was wondering how I could remove existing images from the existing module, I saved the module, changed the extention to .zip, and had a look at the images folder.
The newly imported JPG images have the same size in the zip images folder than in my explorer where I created them, 55kb.
But each of my Game Piece Image has created a file, with no extension, which appears to be a PNG, 300kb
Can I avoid multiplying by 6 the size of the module ?
VASSAL decided to create a PNG file from my JPG when I didn’t give an extension in the module. Even if I decide to name my Game Piece Image with a .JPG extension, it’s created as a .PNG.
Can I avoid the PNG format ?
Should I rethink my strategy ?