Is it possible to show a menu as a triggered action?

The map has a key command applied to any unit ending movement there

Each piece has a trigger action with a condition that the key command only takes effect when the piece is moved to a ‘used’ location.

The problem is that some pieces have two possible ‘uses’, and the player needs to be prompted to choose one or the other.

How is this possible?

Thanks in advance.

Have the trigger set to prompt the player with a Dynamic Property trait on the piece and either have the trait set to prompt the player to enter a value or create a list values for them to select from.

Awesome, thanks. That should work better than the rather convoluted “replace with complicated action button piece” thing I was working on.