# is there a Mass Piece Loader How To??

**URL:** <https://forum.vassalengine.org/t/is-there-a-mass-piece-loader-how-to/5823>\
**Category:** Module Design\
**Created:** [March 17, 2013, 4:31pm UTC](https://forum.vassalengine.org/t/is-there-a-mass-piece-loader-how-to/5823 "2013-03-17T16:31:28Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![highkrausen](https://forum.vassalengine.org/letter_avatar_proxy/v4/letter/h/f14d63/32.png) [@highkrausen](https://forum.vassalengine.org/u/highkrausen)\
**Post date:** [March 17, 2013, 4:31pm UTC](https://forum.vassalengine.org/t/is-there-a-mass-piece-loader-how-to/5823/1 "2013-03-17T16:31:28Z")

</div>

I’m trying to get my head around the mass piece loader and how it works.

I have zero Java programming skill, but have built a few primitive but functional modules.

Am attempting to create a new module for playtesting and am trying to avoid the click fest of adding each counter individually.

So, I currently have unit prototypes in, and am wishing to add multiple, 2-sided counters (thus a layer) organized in multiple formations.

Has anyone created a how to guide for this, or can anyone give me a rundown (screenshots would be helpful) on how to do this.

thanks in advance for any help you can provide.

---

<div class="post-metadata">

**Author:** ![maramonster](https://forum.vassalengine.org/letter_avatar_proxy/v4/letter/m/c2a13f/32.png) [@maramonster](https://forum.vassalengine.org/u/maramonster)\
**Post date:** [March 26, 2013, 3:19am UTC](https://forum.vassalengine.org/t/is-there-a-mass-piece-loader-how-to/5823/2 "2013-03-26T03:19:43Z")

</div>

The mass piece loader is better if you have a single prototype to add to many pieces. I couldn’t figure a way to add multiples myself. I ended up having to do most of it by hand. Wish i could be of more help!
