I can:
- Find a PieceSlot using a specific gpid
- create a GamePiece object by cloning an instance of the PieceSlot
- create a command to send it to a specific map
but, how can I:
- access its FreeRotator decorator (or trait as it’s known in the editor, like the “can pivot” or “can rotate”) so I can set an angle before sending it on a map?