JOGL Textures

Michael Kiefte wrote:

tim@feathers:~/Download/mipmapdemo$ uname -m
Power Macintosh

Cheers,
Tim.


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On May 8, 2008, at 3:46 AM, Michael Kiefte wrote:

The key word seems to be “Darwin”, which makes a fair bit of sense.

Darwin cowabunga.isi.edu 9.2.2 Darwin Kernel Version 9.2.2: Tue Mar 4
21:17:34 PST 2008; root:xnu-1228.4.31~1/RELEASE_I386 i386


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I’m sorry. I blew it.

I accidentally called “run.sh” instead of “runmac.sh” on my machine.

When I did things properly, it loaded up promptly (8s) and was quite
responsive.

Left drag moved the image.
Right drag rotated it.
Middle drag scaled it.

Scaling looked good, except a bit blurry and pixelated at maximum
magnification (where the entire window was smaller than a single hex).

It was also interesting that I could drag the image out of the window
bounds, and then get it back.

Apologies again for the wild goose chase.

On May 8, 2008, at 3:46 AM, Michael Kiefte wrote:


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On May 8, 2008, at 3:55 AM, Tim Franklin wrote:

That may depend on the mouse you have. I have a Macally mouse with
two normal buttons and a third, scroll-wheel button. For me, the
scroll wheel button was recognized as the middle mouse button.


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On May 8, 2008, at 5:10 AM, Joel Uckelman wrote:

That’s what the two-fingered drag is for, isn’t it?

Oh wait, Linux doesn’t have that…


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On May 8, 2008, at 10:38 AM, Michael Kiefte wrote:

For me:

i386

same as uname -p

uname -s gives

Darwin

So I would think that one of those is perhaps what you want.
The Darwin kernel version doesn’t seem to correlate in any easy way
with OS X versions.
uname -r => 9.2.2
OS X version is 10.5.2


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Thus spake Thomas Russ:

Does anyone know what 3d games on the Mac do w/r/t panning, rotation,
and zoom when many users have only one mouse button?


J.


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Thus spake Thomas Russ:

I wouldn’t use it if my window manager supported it. I bought a
ThinkPad for the nub mouse. If I touch the touchpad, it was an
accident.


J.


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Joel Uckelman wrote:

I suspect Mac users who want to play such games buy three-button meeces
:slight_smile: They work fine, they just didn’t ship as standard until the Mighty
Mouse (a three-button mouse with no buttons), maybe a year ago, maybe two.

Trying to think of anything I’ve played that comes close… Warcraft,
Starcraft and Civ are all essentially 2D, and make do with one or two
buttons fine. WoW maps a lot of the movement and camera controls to the
keyboard by default, and only uses the mouse for pointing at things in
the environment to interact with.

Ah, got one - Railroad Tycoon. Edge-of-screen to pan, right-button to
rotate, mouse wheel to zoom. Alternative controls are arrow keys to
pan, shift-up-down to zoom, shift-left-right to rotate. There’s an
FPS-style mouse-look buried in the options too.

FPS would be a different style of control altogether though, as I
understand. I guess with free pan / rotate / zoom you’re talking about
something more RTS or 4X on a 3D engine rather than a sprite-based one -
I’m afraid I don’t own such a beast, so I can’t say if there’s a
standard control set.

Cheers,
Tim.


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Thus spake Tim Franklin:

Would something like this be totally weird and foreign for a Mac user?

drag = pan
meta + drag = rotate
shift + drag = zoom

or something thereabouts?


J.


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Joel Uckelman wrote:

Looks reasonable to me - from a personal point of view, I’d very much
like to see full keyboard equivalents as standard too though.
Click-drag on a touchpad for those kinds of manipulations feels very
unnatural to me - it’s a distinctly different physical action to
gripping a mouse and dragging it about.

At least unmodified arrow keys are already taken (from memory) for
moving pieces up and down stacks, though, which stops us from pinching
the Railroad Tycoon scheme. Maybe something around the numpad, although
that’s then not ideal for laptops…

Shift-arrows to pan, alt-up-down to zoom, alt-left-right to rotate? Or
are any of those already mapped to standard VASSAL functions?

Cheers,
Tim.


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On May 8, 2008, at 3:47 PM, Jeffrey Brent McBeth wrote:

Actually, it is Control-Click.

Option-Click doesn’t do a right click, probably because it was already
being used for other things, especially since early Mac keyboards
lacked a Control key. That made it fairly safe for Apple to co-opt.


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The API docs suggest that META and ALT should be equivalent to middle and right mouse button (or vice versa). Apparently, they’re not really equivalent, but the masks are evidently the same.

  • M.

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