I need to make counters with five layers (0 to 4) for morale, but if the counter is damaged (flipped side), the morale can go only up to two. I have the feeling that this is possible by using the “Levels follow property value”, but the flip operation needs to cap the property to 2. What should I use to do that ? A trigger activating the flip AND modifying the value ? A global key command ? Should I use a Marker or a Dynamic Property (the morale fluctuates through turns of game) ? The documentation is a bit sparse…
Use a DP or Trigger / DP
This will give you maximum control.
The key command will increase decrease the DP by 2 (whichever way you need
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