Map does not Implement Serializable?

I was trying to save all the maps and their pieces so I could debug some custom code without having to zip and import my classes every time… But it turns out Map is not serializable.

Would it be possible to make all of the important bits of the game serializable, to improve programmatic access to them?

Thus spake Arcuate via messages:

I was trying to save all the maps and their pieces so I could debug some
custom code without having to zip and import my classes every time…
But it turns out Map is not serializable.

Would it be possible to make all of the important bits of the game
serializable, to improve programmatic access to them?

If someone submitted a patch which did this, and it was thoroughly
tested to ensure that it didn’t change existing behavior, I’d apply
it—but I’m not going to work on this myself, as that will only
delay V4 further.


J.