# Map/unit scale in a Civil War game I'm designing

**URL:** <https://forum.vassalengine.org/t/map-unit-scale-in-a-civil-war-game-im-designing/72925>\
**Category:** General Discussion\
**Created:** [November 1, 2021, 2:54pm UTC](https://forum.vassalengine.org/t/map-unit-scale-in-a-civil-war-game-im-designing/72925 "2021-11-01T14:54:54Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Toadslayer](https://forum.vassalengine.org/letter_avatar_proxy/v4/letter/t/85e7bf/32.png) [@Toadslayer](https://forum.vassalengine.org/u/Toadslayer)\
**Post date:** [November 1, 2021, 2:54pm UTC](https://forum.vassalengine.org/t/map-unit-scale-in-a-civil-war-game-im-designing/72925/1 "2021-11-01T14:54:54Z")

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I’ve been working on my Goldilocks Gettysburg game for many years and have come across an issue I need to resolve. It’s a brigade-level game. I need to decide what the scale of a single hex is, and how many troops would, in a defensive posture according to the tactical doctrine of the day, fit in a single hex. The basic question is, for example, how many yards would a brigade of 3000 effectives occupy in a defensive line of battle? Thanks for any wisdom  
Ben
