It would be very helpful to have a tool in the editor that scans the module and creates a simple text file that lists every player identified Key Command and control sequence. This would help identify potential conflicts & inconsistencies.
Key Command (CTR sequence) - Module Location (parent-child-child-child…)
Increase (CTR-I): [Game Piece Prototype Definitions] - STR3 [Definition] - Strength [Layer]
Increase (CTR-O): [Game Piece Prototype Definitions] - STR4 [Definition] - Strength [Layer]
It would also be great if this could flag inconsistencies as shown above - specifically discrepancies where different combinations of Key Command & Control Sequence mismatch.