# Movement And Attack Markers

**URL:** <https://forum.vassalengine.org/t/movement-and-attack-markers/3887>\
**Category:** General Discussion\
**Created:** [April 28, 2011, 11:55am UTC](https://forum.vassalengine.org/t/movement-and-attack-markers/3887 "2011-04-28T11:55:56Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Leeds](https://forum.vassalengine.org/letter_avatar_proxy/v4/letter/l/dbc845/32.png) [@Leeds](https://forum.vassalengine.org/u/Leeds)\
**Post date:** [April 28, 2011, 11:55am UTC](https://forum.vassalengine.org/t/movement-and-attack-markers/3887/1 "2011-04-28T11:55:56Z")

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Is there a way to set the game so when a turn ends and a new turn starts, movement and attack markers are automatically removed?

Thanks

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**Author:** ![Tim\_M](https://forum.vassalengine.org/user_avatar/forum.vassalengine.org/tim_m/32/2_2.png) [@Tim\_M](https://forum.vassalengine.org/u/Tim_M)\
**Post date:** [April 28, 2011, 11:58am UTC](https://forum.vassalengine.org/t/movement-and-attack-markers/3887/2 "2011-04-28T11:58:52Z")

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Partially.

If you have an “End Turn” button or some such function it can also execute a GKC to reset the status of pieces automatically for you each time the button is pressed
