Need some help from the pro’s.
I have a Multi-action button (MAB) used to end a turn. Currently it clears moves and other layers that have been applied to pieces that turn. Works perfectly. What I’d like for it to also do is play a turn ending sound and then echo to the chat window “$PlayerName$ TURNOVER!”.
Button Names in the MAB that are pertinent to this are:
TurnoverSound
TurnoverText
I have a GKC called TurnoverSound and TurnoverText. The key commands are ALT PERIOD and PlaySoundTurnover, respectively.
In trying to follow some examples given here, I’ve created an At-Start stack that has a single piece (Skull). For that piece, I’ve added a layer that is always active. I have the following in order below the layer:
Action Button: Turnover Text (ALT PERIOD)
Report Action: Turnover Text (report echos to the chat window on ALT PERIOD)
Action Button: TurnoverSound (Invokes PlaySoundTurnover)
Play Sound: PlaySoundTurnover (plays the .wav file)
If I click the MAB, there’s no turn ending text or sound played. If I select the Skull piece, then the text echos and the .wav plays.
How do I get the MAB to simulate the pressing of the Skull piece?
I think that I’m way overthinking this and probably have too much going on here and so I welcome any help offered!