I actually have some time to sit down and work on one of my modules and I made an error which may work as an advantage as long as it doesn’t affect anything.
I’m creating a series of global properties for each player side. I created a set for the first player side. Then I edited the build file directly by copying that section of global properties, changing the player side and adding the new edit. But, I goofed and included the [Global Property] tree label into each edit so now my module tree shows 6 [Global Property] traits with a specific player side in each.
I was going to correct it but then I began to wonder if this would have an affect on the module. If not, then having my GP’s compartmentalized into their own section would be rather nice.
Do you think this would cause problems?