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On Jan 17, 2008, at 2:16 AM, Ikarus wrote:

I doubt there is a significant difference in speed.

The main point of using prototypes is that it makes the development
process easier, by centralizing the specification of traits and their
orders. The idea is that you have a set of traits that are common to
all cards which are specified in the prototype. That way, when you
need to add a new trait, change it’s key command or change the order
of the traits, you only need to do it once, in the prototype, instead
of on each individual card.

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It makes no difference. In fact, once you place a piece on the map, the prototype is replaced with its corresponding set of traits, so performance is identical. It’s just a convenience for use while editing a module.


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