"Not Go" premier

I developed this game fairly recently, and it's my first foray into game design, but it seems to have worked out /really/ well. I, and some freinds of mine, have already had alot of fun with it. It's damn simple in the way that Go and Diplomacy are damn simple.

Anyway, here it is. Better name suggestions are welcome, but I'm starting to get attached to "Not Go".