OCS Rules Truck Point?

I am playing Tunisia and I rolled a maximum replacement resupply which includes 1 Truck Point. What do I use for this? I can’t find a counter or a rule that explains it a little better. Also, does anyone know of a good forum for OCS rules themselves? Thank you!

On Nov 24, 2008, at 11:52 AM, Paladin132 wrote:

You just use another truck counter with the value of 1SP. In other
words, you get an additional truck.

Consimworld’s OCS folder is the best place to look.


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Thanks tar, then one other question, how do I get Extenders? I haven’t found any of teh charcoal trucks in the pieces on the module either, or any generic trucks… So which ones do I use?

On Nov 24, 2008, at 6:09 PM, Paladin132 wrote:

At first I thought there was a special rule prohibiting extenders, but
it seems that is actually in the Sicily game.

I never thought you got enough trucks to even want to build
extenders. The more liberal definition of detrainable hexes, and the
ease of capturing rail hexes (not even needed under the OCS 4.0 rules)
makes them not really necessary.

But extenders are there. In the pieces palette under “Markers”. (Mod
v3.5). Oddly enough you can’t seem to get rid of them once they are
created. There isn’t any delete command associated with them.

As for the truck pieces, they are present, but under the
nationalities. The Allied trucks are at the bottom of the list of
British units. The Axis trucks under the Germans. Oh wait, the
extender that you want is on the back of the Allied 5 truck marker.
And it can be destroyed. The one in the markers tray is the wrong one
to use.


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You are a scholar and a gentlebeing sir, thank you! :laughing: That helps alot.

If I can trouble you once more. Seems that there are alot of seperate battalions, and trucks. How do you supply them? 1T each?

On Nov 25, 2008, at 5:47 PM, Paladin132 wrote:

You mean for movement?

Using the standard 4.0 rules, you can either pay 1T for every unit, or
else you pay 1 SP for an HQ and fuel all independent units within
range. IIRC version 3.0 and earlier were similar, but the cost was 1T
for every 2 RE.


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Oops. Fixed in v3.6 :slight_smile:

Ah roger. Great. Makes alot more sense now. Thanks!