Out of Synch Global Properties?

Fairly simple. There is some automation as far as keeping track of miles traveled and keeping track of player’s scores but nothing too complicated.

In this case, when a mileage card is placed on the table top, it’s given a command to add it’s dynamic property value (the number of miles) to a global property called “Player[x]Miles” with x being the player side. There’s a text label that sits above the mileage area that displays the value of “Player[x]Miles”. That’s it …except that what it displays to me is different that what it’s displaying to my buddy.

I have changed the manner in which miles are kept track of but I haven’t caught my buddy online to playtest it yet. I’ll give you and update later.