peer2peer / private server

Still no luck testing it with three players, and it’s already implemented in the 3.2.5 release. Oh well.

Looks pretty promising though. Seems like connections interface is not that bad now, and we didn’t seem to have any serious connection delays.

I suggest changing the “Connect” button label to something else in future releases, in order to avoid confusion with the standard connect button. Perhaps “Join P2P” or something.

An old encoding bug is still present. I describe it in another thread.

I’d like to gain better understanding of the flow of data between users with this. Not in terms of specific code stuff - in general terms, like what’s sent to whom when a player does something at the table, and in what order.