Problem with RESTRICT COMMANDS

Hello everybody.

Im creating a module and a I have a problem with RESTRICT COMMAND.

I ve created a Prototype Definition named Dice. Inside it has:

3 layers named 3 Dice that trigger at the same time with Control Q.
1 Layer named Target that triggers with Cotrol X.

I would like that the 3 Dice layers remains DISABLE until you trigger the Layer Target.

I mean that you first have to push Cotrol X (Target) to enable the Dice button (Control Q)

Thanks for the answers!

Ok. It´s been solved.

I had just to prove the restrict commands matching properties LAUNCHING the game, not in the own vassal module-creating.

{Target_Active==“false”}